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1. Sticky:Third Party Developers License - in EVE Technology Lab [original thread]
Seith Kali wrote: Quote: At a later date, CCP may choose to begin charging fees or collecting royalties for the rights granted herein. However, CCP shall provide Developer of no less than ninety (90) calendar daysGÇÖ notice prior to doing...
- by Jarnis McPieksu - at 2014.05.27 13:55:00
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2. Killboards: what additional data would be cool? - in EVE Technology Lab [original thread]
Logis onto killmails. Yesterday. Every time a logi fits a gun for harvesting killmails, god kills a kitten.
- by Jarnis McPieksu - at 2012.02.23 17:11:00
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3. Request for API system - POS Locations - in EVE Technology Lab [original thread]
CCP Prism X wrote: Correct, if you cannot rename the item you'll be stuck with the default name. You wouldn't be able to differentiate between them in the client either by just looking at them (except by position, which you'll get returned to y...
- by Jarnis McPieksu - at 2012.01.06 12:51:00
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4. Request for API system - POS Locations - in EVE Technology Lab [original thread]
CCP Prism X wrote: How about what? There's nothing wrong with a types name being a part or the entirity of an items name. We're also not going to be changing any rules regarding what you can and cannot rename. What's the confusion here? Oka...
- by Jarnis McPieksu - at 2012.01.06 11:16:00
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5. Request for API system - POS Locations - in EVE Technology Lab [original thread]
CCP Prism X wrote: Quote: Is itemName the actual name of the object in space such as "My POS Structure" or is it going to be 'factory default' of "Corporate Hangar Array"? An items name is his actual name, what you refer to as "factory def...
- by Jarnis McPieksu - at 2012.01.06 09:09:00
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6. Sticky:SDE and IEC for Crucible - in EVE Technology Lab [original thread]
Could you also poke whoever is doing this Fuel Block malarky to COMMUNICATE. We have holidays coming. POS runners would like to prepare but we have no info. Most POS runners assumed that the transition would come very soon after patch and prepare...
- by Jarnis McPieksu - at 2011.12.09 09:45:00
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7. FPS issues (why is it so low?) - in EVE Technology Lab [original thread]
EVE is massively CPU limited. So at your resolution, I doubt any CPU can run it smoothly. - Jarnis McPieksu Industrial Operative, Beagle Corp
- by Jarnis McPieksu - at 2006.09.17 20:39:00
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8. Bad performance on a good PC - in EVE Technology Lab [original thread]
FYI: EVE is CPU bound. Videocard matters surprisingly little.. 2500+ is bit slow...
- by Jarnis McPieksu - at 2005.12.10 18:43:00
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9. eve+dual monitors= works but not pretty :( - in EVE Technology Lab [original thread]
I *wish* theyd' allow dual monitors with all kinds of UI stuff shifted to 2nd screen, with the ship/gameworld view on the primary monitor. Basically a full screen mode with double-wide 'canvas', but with the game world view as 'window' on that, s...
- by Jarnis McPieksu - at 2005.12.10 18:42:00
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